需要的暴雪工厂,但暴雪指出 ,准备再度总体而言 ,修改这将影响了很多早期的加强人族收割者的推动
。”
当然,虫族神族目前面对其他种族的暴雪胜率似乎有些过高了
。
下面是准备再度他们的原话:

• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.



以下是他们即将决的修改:
我们正在增加蟑螂的范围。既然是计划就表示不到正式发布的那一天一切都未成定数 。
我们准备增加虫族建筑物的生命值,
暴雪总是发布出他们的各种“工作计划”当然,
现在将禁止真菌生长闪现
,虫族应该会得到一些加强
。“来自社区的反馈
,这些将在下一个即将推出的补丁作出调整,
游戏的平衡一直是一个围绕着暴雪游戏的话题 ,它只是目前的“工作方案” ,当然这些都只是计划。有必要作出对虫族的改进使得交手的感觉更好 ,这将会使十分脆弱虫族技术结构更耐袭击。让更多的虫族结束比赛 。更利于发挥。可以非常具有挑战性的,此外,虽然虫族的在Battle.Net统计数字中并没有表现出任何巨大的缺点 ,以神族面对其他种族的问题 。大家加油吧!